05 Items & systems

Mods & Workshop

Subscribe in Steam, then enable the item from the game’s Mod section; read the creator’s compatibility note before loading a save.

Guide typeItems & systems
Sources in this brief2
Check in your save

What this page can say

Workshop support is official; each mod’s effect is creator-owned and may change.

Official game scene
Official game sceneOpen research source ↗

Player-reported / recheck in your save

What to do first

Separate Workshop content from BepInEx-based mods: the developer warns that functional BepInEx mods are not supported by the Workshop architecture.

Before you start

  • Back up or identify the save you will test before changing mods.
  • Read the creator's compatibility and dependency notes.
  • Keep the Workshop and manually installed mod paths separate.

A practical first-days route

  1. Start with one mod and confirm its required dependency.
  2. Load a test save and check basic play before adding another mod.
  3. If black screens or freezes begin, disable functional BepInEx mods first as the official notice advises.
  4. Remove only the affected manual mod files after checking the creator's uninstall guidance.
Version & evidence note

The cited Nexus page is a creator-maintained third-party mod. Its requirements, language support, and save behavior can change; the official warning specifically concerns functional BepInEx mods in the Workshop setup.

2

References

These links support the route and its conditions. Follow the status in the guide rather than treating one link as a final answer.

Patch note

Check this page again after a patch or when your in-game objective differs.

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